Saturday, June 30, 2007

Flovida Stage 1, 2

So I got up at 4:30 on Friday to make it to the airport "on time" according to my mom, which was of course like 5 billion hours before my flight left. I had two flights. The first was five hours long. 5 HOURS! It was a bad one. Thank god for my literacy. I caught a connecting flight in Atlanta and found myself in JAX (Jacksonville international) a few hours later. After some commotion about baggage, Keir and Rich (Keir's dad) and I set out. We got home late so Keir and I just hung out and talked much.

Saturday: Woke up at 10. Damn that was nice, especially after the time change. Good breakfast, then Keir and I played some Smash brothers. It was pwnage. I'm sorry Keir, but your Smash skills are not what they used to be (and neither are mine). Keir decided that he wanted to play some old games that we used to play when I came over back in the day. We played Stratego. We were supposed to meet one of Keir's chums after "dinner" (lunch) but he was unable to see us so we hit the pool instead. Then we rode bikes to Haile, a snobby "subdivision" of Gainesville, but not actually a separate town. After "tea" (dinner), we watched a Bad Religion DVD, which was very cool, and played some Rogue Squadron, which was very awesome. FOr the past two hours we have dicked around on Facebook in his room. But why go to bed before 12 anyway?

I hope everyone is well. It is very hot here. Rich said that they would turn their air conditioning down to 78 for me. Jesus Christ! And it's even hotter outside.

To Mom: Don't worry, Rich assured me that we will have a rotation of dinners: Pizza, Taco Bell, and restuarant chicken.

Sunday, June 24, 2007

http://blog.wired.com/games/2007/06/study_for_the_s.html

Lol?

Thursday, June 21, 2007

Okay for Japan, but not America:



Also, from Kotaku:

...I am sitting here trying to figure out what to say about the press release I just received, and words are failing me completely. RPG gods BioWare are teaming up with Sega to create a Sonic RPG for the Nintendo DS. My excitement glands and cynicism glands just leapt out of my body and are sword fighting across the top of my desk. We'll see what Sega of America president Simon Jeffery has to say while I wrangle these suckers.

"BioWare is one of the hottest names in RPG development in the world," said Simon Jeffery, President and COO, SEGA of America, Inc. "Everyone at SEGA has huge confidence that Sonic is in the safest of hands, and that BioWare can create the ultimate handheld RPG experience for gamers of all ages."


So we have BioWare, who have never created anything I didn't love, working in the Sonic universe, which lately has been transformed into a giant farm where they only grow crap. A shitfarm, if you will. Can a story-driven game about a character who has always been about blindingly fast action even work?

If I think about this too much my head will explode, or I'll be torn into two separate beings with the evil side getting the goatee. Kind of fond of my goatee. Here, have a press release. Michael Fahey

Monday, June 18, 2007

FAITH Must be your strategy guide

This weekend was not so bad. Recording for jazz band went surprisingly well. I had dinner with my grandfather from my mom's side on Saturday night, and Sunday was spent working and then going to senior graduation, where Orion and I were ushers (bitches in suits).

Tomorrow is my eighteenthh birthday. If you wish, you may shower me with gifts and other appreciation. If not, then it does not matter. I am not making a big deal out of it like my mom is and stuff. It's just weird to have a huge milestone like this and not do anything about it. Eh.

Gears this weekend.

Friday, June 15, 2007

TAINK

[19:54] bananaoracle89: thank God they let me keep my tanks
[19:54] bananaoracle89: but wait
[19:54] bananaoracle89: what if they took my Goliaths?
[19:54] bananaoracle89: NOOOOOOOOOO
[19:54] brittlebrit187: the popular term is 'fisher price toys' for the tanks

[19:57] bananaoracle89: really because they didn't seem like toys when they tore you a new asshole
[19:57] brittlebrit187: no, the sc 2 tanks
[19:57] brittlebrit187: alot of people dont like what they look like
[19:57] brittlebrit187: and call them fisher price toys
[19:57] bananaoracle89: oh
[19:57] bananaoracle89: yes they do indeed look like shitty toys
[19:58] brittlebrit187: i swear to you, I have nothing but fear and respect for seige tanks


[20:11] bananaoracle89: Orion suggested that I could write music for video games
[20:11] bananaoracle89: that would be cool
[20:11] brittlebrit187: yeah
[20:12] brittlebrit187: it would
[20:12] bananaoracle89: and it would combine two of my greatest passions
[20:12] brittlebrit187: video games and orion?
[20:12] bananaoracle89:

I'm 18 years old in four days.

Monday, June 11, 2007

Grandmas are threatening you and me

He, For One, Does Not Welcome Our New Wii Overlords
Thursday, June 07, 2007 12:24 AM
By N'Gai Croal

One of the guilty pleasures of having a blog is when a Google Alert arrives in our inbox, pointing out that somewhere, someone is a) reading our blog and even better b) taking the time to write about it. All PR is good PR, as far as the staff of Level Up is concerned, but even more compelling than good PR is the opportunity to become e-quainted with other talented and compelling bloggers.

We made the acquaintance of SportsBlogNation president Tyler Bleszinski--yes, he's also the older brother, by three years, of Gears of War designer Cliff "Cliffyb" Bleszinski--after reading an eminently fair assessment that he'd written on his own blog Gearheads of War about our critique of the dialogue in Gears of War. Since then, we've emailed from time to time on subjects various and sundry. During one such exchange, prompted by our inaugural Monday Morning Quarterback post about the April sales charts, Bleszinski voiced his concern about the impact that the Wii--more specifically, the tidal wave of casual game-oriented newcomers that Nintendo's hit console was ushering into the market--would have on hardcore gamers like himself. Intrigued, we asked Bleszinski to tackle the following question, "Why do you feel threatened by the prospect of a dominant Wii?" Here is his reply.


My brother Cliff and I have been into games long before he ever created Gears of War. He and I played through the original Zelda together and I remember having tournaments with him where we'd play the original Nintendo Ice Hockey game. I liked to stack my team with the fat guys because they had a booming shot that could score from anywhere and were really good at checking. Cliff went the skinny guy route and tried to skate circles around me.

But the times, they are a-changing. If Nintendo has its way, young males will no longer be the dominant segment of the console audience--and this transition appears to be happening faster than I expected. The other day I was in Target looking to pick up some games when I saw an older woman--very likely a grandmother--waiting for the clerk's attention. She wanted him to get her a couple of games from inside the locked glass cabinet. When he asked her which ones, she stated Cooking Mama and Wii Play.

I could barely stifle a groan. Don't get me wrong; I think it's cute that someone who likely had no idea what a video game was would suddenly plunk down her Social Security money so she can cook virtual meals, play a rousing game of table tennis and shark her little grandchildren out of their milk money in billiards. But honestly, I had refused to believe that grandmothers were buying these things as so many news reports have claimed until I saw it with my own eyes. My story may be anecdotal, but the plural of anecdote is data, and there are more than enough news stories on this topic to suggest that this phenomenon is real.

What's more, Nintendo has the sales figures to back up its hype. The NPD sales figures since November have been troubling to me as a hardcore gamer who loves new IPs and in-depth experiences. The Nintendo Wii has built up a ton of momentum in 2007, and despite the fact that it features an internal architecture that maxes out graphically around where the original Xbox did, it has quickly become the darling of the non-gaming press. There have been umpteen stories about the scrappy little Wii wooing non-gamers and bringing in hordes of new converts to worship at the altar of Mario.

I'm not saying that the videogame industry shouldn't strive to bring in as many new people as possible. It most definitely should, because new gamers mean a nice, healthy business. My problem is what this new crowd appears to be drawn to. Games like Wii Sports, Wii Play and Cooking Mama have become some of the biggest sellers, and that is what has me worried. If these are the type of games that become blockbusters, then you can count on other gaming companies who cater to the more hardcore gamer--aka me and the milions of others who've been driving this business--to promptly change direction. If we've learned anything about videogame companies, it's that they all are quick to follow each other if one is successful with something. I mean, Sony already imitated the Wii a bit with their Sixaxis controller; Microsoft followed Sony with their own EyeToy-like camera, albeit far less successfully; and Sony is now trying to replicate some kind of online service a la Xbox Live. If Nintendo winds up outselling the 360 and the PS3 by a wide margin, how soon will it be before we gamers are using the Sixaxis to chop up onions with in Metal Gear Mama? How long before we're frantically swinging waggle remotes for tennis, bowling and golf in Halo Sports?

Will games like Halo and Gears of War ever go away? Hell no. But publishers aren't stupid. They're going to go where the majority of the money is and if people want to play the WarioWare mini-games more than the meaty experiences that hardcore gamers love, you're inevitably going to see a corresponding shift in development. Publishers are in the business of making money, so if they can spend six months or a year developing a mini-game package for five-year-old technology and make more profits than they would by spending 2-3 years crafting a long and detailed experience, you can bet your Wiimote that that's exactly what they'll do.

If casual games become the industry's primary money-making vehicle, these mini-game collections and more casual games could wind up completely redefining the market. I don't think we're far off from the day when Hannah Montana Wii and Wii Sports 2 dominate the NPD charts. And as soon as that day comes, why would publishers want to continue to the time and effort to develop an in-depth, cinematic experience when they could slap together a bunch of mini-games with waggle and make just as much money, if not more? Remember, gaming is a love for you and me, but it's ultimately a business for these publishers and developers.

So while the business of the Wii has great for Nintendo--surprise, surprise--and a handful of risk-takers like Ubisoft, it's thus far been ugly when it comes to the experiences beloved by core gamers like myself. The Wii has been chock full of mini-games, PlayStation 2 knockoffs and PSP ports. Yes, there has been The Legend of Zelda: Twilight Princess, but not much else in terms of lengthy, in-depth experiences. As for new intellectual properties, they've been pretty much few and far between, unless you consider Wii Sports and Wii Play new IPs; to me, they're more tech demos than anything else. At least the PS3 has Resistance and MotorStorm, with Lair right around the corner. The 360 has Gears of War, Viva Pinata and Crackdown. But for the Wii, most third parties would rather take the easy way out and continue to port older games with the waggle tacked on than devote the time and resources to creating great new experiences. The fact that the PS2 is still going incredibly strong isn't going to help the situation either, because it and the PSP will provide the Wii with an endless supply of ports for the Wii instead of forcing publishers and developers to think of new and in-depth experiences.

I'll repeat this again: I am not saying that the more hardcore games are going to die out. Smart developers and publishers will realize that they can make a mint off the hardcore, especially if more developers move towards the quick, jump in-jump out type of experience that many Wii and DS games offer. But they will be in the minority. Valve, Epic and others won't turn to making mini-game compilations, but I can definitely see companies like EA and Ubisoft realizing that they don't need huge development teams and hundreds of people working on a game to make a ton of cash in the land of mini-game moneymakers. It's like suddenly discovering that business plan behind McDonald's is applicable to video games.

Some will likely argue that these more casual games are a gateway drug for new users. They'll claim that we should be happy because it will bring a whole new group of people into gaming. I find it hard to believe that something like Wii Play could lead to someone like the little old lady I saw in the store playing Metroid Prime 3. I just don't see it happening. These same people didn't jump into hardcore games before the Wii, but they're suddenly going to do it now because they had some fun playing virtual bowling? I seriously doubt that. She's not going to go from creating a meal in Cooking Mama to saving Zelda. She's never going to defend Sera, guide Reggie Bush into the end zone, or venture into Liberty City. And should the product portfolios of major publishers become a zero-sum game, her tastes will represent a direct threat to my longtime hobby.

I sincerely believe that bringing new people to video games is a good thing. I like seeing the business continue to grow and be even more successful, because I'm old enough to remember the videogame industry crash between the Atari 5200 and the Nintendo Entertainment System. But ultimately, going more mainstream can have unintended consequences--ones that could negatively impact the breadth and depth of the kinds of games that I love, as do millions of others. I think Mike Myers' Wayne Campbell said it best in "Wayne's World" when he was talking about that tool Benjamin Kane, played so memorably by Rob Lowe. "It's like he wants us to be liked by everyone. I mean Led Zeppelin didn't write tunes everybody liked. They left that to the Bee Gees." That statement could very well apply to the Wii and its software lineup.

Me? I'll take "Kashmir" over "Staying Alive" any day of the week.



This is not a good thing.

READING ABOUT HARDCORE GAMING MAKES ME WANT TO CHAINSAW A NOOB SO BAD!

Sunday, June 10, 2007

You read this blog why?

From Kotaku:



"Obviously the above display is for a sex game. . .the name of this game? Oppai Baka, or as I like to say, "Boob Fool." There are two words for that plastic display case: absolutely necessary."


[19:42] bananaoracle89: istn' it just guys when I come?
[19:43] brittlebrit187: yup
[19:43] bananaoracle89: SECKS
[19:43] brittlebrit187: perhaps a poor adjective choice but i get your drift

[19:45] oreo2476: heh now theres an idea
[19:47] bananaoracle89: that wuld be such a dick move
[19:47] bananaoracle89: we should do it.
[19:48] oreo2476: last time we did a dick move it made a girl cry
[19:48] bananaoracle89: yeah but that was funny

Everyone bitches about my incoherent posts. And by everyone, I mean Zach, who is busy smoking his brains out and probably couldn't tell you what year it is anyway. I went to Brad's Eagle Ceremony today. It was indeed a good one, with much food and people that were moderately cool. Our jazz band records on THursday night this week. That is such a bitch. Thankfully, it ends a week from tomorrow, so no more getting up and yelling and practicing and shit. I can leave the school year in a blaze of Pokemon glory, and Starcraft pwnage.
Hanging out? Video game parties? Frisbee? Gears of War? Anyone?

Thursday, June 07, 2007

Rwanda genocide webquest:
"If Pentagon objections were to be overcome, the President, Secretary Christopher, Secretary Perry, or Anthony Lake would have to step forward to "own" the problem, which did not happen."

The Pentagon is n00b.

Wednesday, June 06, 2007

Starcraft Again

brittlebrit187 (2:44:34 PM): lets skype it up!
bananaoracle89 (2:44:39 PM): BITCH YEAH
bananaoracle89 (2:44:42 PM): er
bananaoracle89 (2:44:43 PM): SHIT YEAH

Starcraft has been played. Much of it. Perhaps we are once again slipping into the cycle that Ben, Steven, and I so dreaded when we made that fateful decision 7 months ago...
But everything is basically good. School is winding down. My Pokedex is up to about 143. Nearly a third done! (482)
English, French, and APUSH projects loom... in addition, I feel mounting pressure to consider colleges but no motivation.

Monday, June 04, 2007

[15:58] bananaoracle89: COS I COULDN'T THINK OF ANYTYING TO SAY
[15:58] bananaoracle89: IN CAPS LOCK
[15:58] bananaoracle89: I REALLY SHOULDN'T BE ASKING YOU TO PLAY STARCRAT RIGHT NOW
[15:58] bananaoracle89: I HAVE NO TIME FOR IT
[15:58] brittlebrit187: so.....
[15:58] brittlebrit187: sc?
[15:59] brittlebrit187: a little 2v2 noobs! never hurt anyone
[15:59] brittlebrit187: except the noobs